In addition, Witch-Brides teleport randomly around the battlefield and can appear without warning anywhere they can see the player.Ammunition for the sniper rifle is scarce though, so it is best used for quick elimination of Witch-Brides or as a last resort. The RAPTOR Sniper Rifle is also an effective option as only a few shots are needed to kill one.When not having a cannon, the Devastator is the second best option. Witch-Brides are best to be taken down with the SBC Cannon.When the player's crosshair changes colour from white to green/yellow/red when aiming at her, she is vulnerable. Because she will immediately defend herself and withdraw the player can only hit her once with an explosive before she disappears. The player can interrupt her attack by either breaking line-of-sight or shooting her, causing enough damage for her to retreat, usually one rocket or A-24 Devastator round is enough.Because they are only vulnerable as they are preparing an attack (which is visible by the glow effect that surrounds them changing from purple or invisible to a bright yellow, their tentacles will begin flailing quickly, and the crosshair starts to show her health), there is only a small window to inflict damage and force them to withdraw before they cause damage. Despite their low-damage attacks, Witch-Brides are one of the most difficult enemies to kill in the game.In Serious Sam 4, she can use her powers to throw debris at the player which deals a fair amount of damage. Instead, she will toss several projectiles at the player and teleport around more frequently. In Serious Sam VR: The Last Hope, her behavior is a lot different and she does not have invulnerability or block attacks. the Witch-Bride can use her powers from afar which does minor damage over a short period, or use them at close range to deliver a powerful ranged grab that will pick the player up and crush them, doing moderate damage and restricting aim speed.
Her attacks vary depending on the game that is being played on. She can also use her tentacles to deflect incoming projectiles including bullets and explosives, which detonate harmlessly in front of her. Between attacks, a Witch-Bride will phase out of reality and teleport to a different location nearby. In order to use her spells, however, she has to temporarily shift into physical existence, which makes her momentarily vulnerable. Their spells allow them to warp space in order to protect themselves, hurl projectiles or crush their enemies. The Witch-Bride's first appearance in the Serious Sam 3: BFE campaign.Īs Witch-Brides are trapped between both dimensions, the real world and the Shadow Plane, they have to shift between limnial states in order to use to cast their psychokinectic spells.
When Witch-Brides are encountered, they either appear alone or in groups of two or three. She is about as common in this installment as she is in Serious Sam 3. In Serious Sam 4, the Witch-Bride first appears as a miniboss in Gates of Hell and then later on scattered through the levels. Many Witch-Brides are encountered in the later levels, most notably in The Last Man on Earth and The Guardian of Time. Later, they often appear one or two at a time. In Serious Sam 3, the Witch-Bride is first fought as a boss in The Dark Bride. After the player kills the boss version, they will soon be encountered as regular enemies later in the levels, often to distract the player while they are busy attacking other enemies. When they first appear, they serve as a boss. Witch-Brides are not very common throughout the games they appear in. They shift between limnial states, using their pyschokinetic abilities to attack their opponents. Witch-Brides are now trapped in an eternal semiotic limbo between the physical world and the Shadow Plane. Having been manipulated by Lord Achriman and made to work for their enemy against their will, they are known as "Witch-Brides of Achriman", and serve as troops in Mental's army as well as Lord Achriman's puppets.